Home Brand Story Cyberpunk 2077 director: follow-up with Unreal 5 isn’t starting from scratch

Cyberpunk 2077 director: follow-up with Unreal 5 isn’t starting from scratch

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Foreign media PC Gamer published an interview with Gabe Amatangelo, director of “Cyberpunk 2077”, on Friday.

When asked about the studio abandoning the RED engine in favour of Unreal 5, Gabe Amatangelo responded that the move was the right “strategic shift” for future games.

CDPR announced last year that the next “Witcher” series game and the “Cyberpunk” series sequel code-named “Orion” will be developed using Unreal 5. At the same time, the RED engine that has been used since “The Witcher 2” in 2011 will also be developed. complete its historical mission.

In addition, whether the various cutting-edge technologies that are constantly added to “2077” (such as NVIDIA path ray tracing, etc.) will disappear with the transition to Unreal 5 is also a topic of concern to many players. Gabe Amatangelo responded, “This is not starting from scratch. Many times various technologies can be applied to new engines. When you see what Unreal 5 and the RED engine do well, you will find that there are some similarities between them. There are some gaps. But a good engineer will say, I know all the things you creative geeks want to do in the future.”

At the same time, he also added that applying what he learned while developing “2077” to a new game using the Unreal Engine 5, rather than having to “rebuild” his own engine for the next game, would be “refreshing” at a higher level.

ICDPR officials recently announced that they will launch a version 2.01 update in the near future, including a series of fixes and optimizations.

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