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Sony SIE Jim Ryan: Story-driven games are the cornerstone of first-party PlayStation

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Sony has repeatedly stated that it will strengthen service-oriented games in the future, and currently, a number of works are under full development. This has also made many people wonder whether PlayStation’s future first-party games will still pay attention to traditional genres. And worry.

Service-oriented games are not limited to the specific type or content of the game. It is just used to describe a type of game that focuses on “continuous updates and thereby extending the life cycle and IP popularity”. It can also be understood as ” The game releases a framework first, and then slowly updates it.”

▲ For example, “APEX Legends” is a “service game”

With the release of new documents in the FTC v. Microsoft acquisition case, during the court question and answer session, Jim Ryan was asked whether Sony’s plan to double its first-party game revenue “depends on the 10 real-time service games it will release by April 2026.” Strategies (currently increased to 12)”.

In this regard, Jim Ryan said that he will still focus on story-driven games, claiming: “It would be naive to think that these 10 games can achieve great success. This is not a necessary condition for our plan to double first-party revenue.”

"While we focus on service-oriented games, we will continue to focus on our series of works that have provided good service for many years. These story-driven games with beautiful graphics and exciting plots are the cornerstone of our first-party publishing business."

Of course, this is not the first time that PlayStation executives have made such remarks. In March last year, PlayStation Studio head Hermen Hulst said that they would continue to produce single-player story-driven games.

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