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Sony PlayStation VR2 will be available early in 2023

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Sony’s big killer PSVR2 is a wired virtual reality headset with an OLED screen and a monocular resolution of 2000×2040. The editors of the Digital Hair Society praised the PSVR2 as good and fun to use. Due to the OLED natural contrast infinity, a black bit black very in place, no LCD screen that backlight off not clean gray vision, which is particularly important for “The Walking Dead” and “Resident Evil: The Village” such black goo scared you a big jump thriller game.

Compared to existing headset devices on the market, PSVR2 is not only crushing in terms of monocular resolution, but its 110-degree field of view and 90/120Hz refresh rate are not far behind. In addition, the device also supports eye tracking and follows the handle’s Sense technology – yes, now your head can also follow the vibration, a mechanical storm bird from the horizon is swooping towards you.

The Sense feature can be turned off in the settings menu to avoid sensory overload for budding players. But eye-tracking is as high-tech as it gets, and players using PSVR2 for the first time will need to calibrate their pupil distance and eye physiological data: chasing floating dots with their gaze against a black background, then doing it again against a white background, and finally using eye icons to show the tracking effect: following the player’s blink, the icon the player is looking at will blink.

Once calibrated successfully, games that support eye tracking can be accurately informed of where the player’s gaze is, not only allowing the game character to stare into your eyes and talk, but also saving the system overhead using gaze-point rendering technology.

DF editors also raved about the ergonomics of PSVR. Although the unit uses a wired connection, the 4.5-meter-long lightweight cable didn’t become a liability that hindered the player’s head movement. The huge handle fits the user’s palm, the button layout is very natural, the left and right handles have joysticks and support finger motion detection, picking up a gem feels more real than real, and Lady D’s sense of oppression has never been stronger:

Now there are two key issues left to be clarified: 1, the price; 2, PC compatibility.

PSVR2 must be connected to PS5 to use, Sony so far refused to disclose whether the device is compatible with PC, which is a decisive factor for players who are still hesitant to enter the pit. They have each accumulated a varying number of VR games (with great videos), and if PSVR2 can only be used for PS5, the content will become a bottleneck that limits the popularity of the device.

If Sony intends to promote PSVR2 at a flat price or even at a loss, PC compatibility is in doubt. Otherwise, the more you sell, the more you lose, and will also lead to the pain in the heart of the scalpers achievement players.

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