Samsung wants to take the lead in developing ray tracing-based graphics rendering technology for mobile devices, the company revealed at MWC 2023. This technology can greatly improve graphics quality and realism, but its performance costs are quite high, and Samsung wants to help developers optimize the process.
Ray tracing ( This is a technology that simulates how light reflects off surfaces and objects, adding more realism to 3D scenes in video games) requires stronger device performance support, and ray tracing technology is currently slowly making its way to mobile devices and has yet to gain mass popularity.
WonJoon Choi, executive vice president of Samsung Electronics and head of Samsung MX’s flagship product development team and technology strategy team, said the company wants to help with ray tracing development, rather than “sitting back and passively watching the situation.”
Samsung’s Won-Joon Choi explained at MWC 2023 that the company’s mobile division wants to “actively participate” in the development and optimization of mobile ray tracing technology, and confirmed that Samsung has “partnered with several game developers,” but did not mention any studio or game names. No studio or game name was mentioned.
Samsung is helping game developers optimize ray tracing for mobile games, “so once this work matures, you’ll be able to actually see games with ray tracing in the marketplace.”
Samsung’s first Exynos chip with AMD’s RDNA2 GPU — the Exynos 2200 — does support ray tracing, but the chip itself hasn’t been a huge success. Samsung has invested in developing ray-tracing technology and wants to lead the way by working with game developers. The latest Samsung Galaxy S23 series uses the new Snapdragon 8 Gen 2 for Galaxy chip, which also supports ray tracing and has an overclocked GPU and main CPU core.