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Microsoft introduces AI to Xbox to help developers generate AI characters

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Microsoft announced that it will cooperate with Inworld AI to develop Xbox tools to enable developers to create AI-based characters, stories and tasks.

According to reports, this cooperation will mainly include an “AI Design Copilot” system, which Xbox developers can use to create detailed scripts, dialogue trees, task lines, etc.

“At Xbox, we believe that with better tools, creators can make more extraordinary games,” explained Zhang Haiyan, general manager of Xbox Game AI.

She said the collaboration will bring together Inworld’s expertise in using generative AI models for character development, Microsoft’s cloud-based AI solutions, including Azure OpenAI services, Microsoft Research’s technical insights into future games, and the Xbox team’s work on The advantages of creator tools are designed to serve all developers.

It is seen from official information that this multi-platform artificial intelligence toolset will include “AI Design Copilot” for scripts and dialogues, as well as an AI character that can be integrated into games and used to dynamically generate stories, tasks and dialogues.

Microsoft also mentioned that Inworld has been working on AI NPCs that can react to player actions on their own, much like ChatGPT or Bing Chat respond to user queries.

They believe these AI NPCs will have unique responses, such as vocal tones, and bring storylines to the game with a variety of possible dialogues or faces.

“Artificial intelligence has long been an integral part of game development, with applications ranging from AI enemies to spawning processes and more,” said Ilya Gelfenbeyn, CEO of Inworld AI. “Large-scale language models and generative AI The emergence of the game opens up new opportunities for storytelling and character interaction in games.”

Of course, the use of generative AI in creative fields like game design or voice acting is controversial, such as when the Screen Actors Guild of America (SAG-AFTRA) recently voted to authorize a strike by game performers.

“Between leveraging AI and low wages, people working in video games face many of the same issues as those working in the film and television industries,” said Ray Rodriguez, chief contracts officer at SAG-AFTRA.

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