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Basemark will launch the industry’s first Ray Tracing Benchmark Test for mobile devices

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With the launch of hardware ray tracing on the flagship chips of Qualcomm and MediaTek, the industry’s first mobile device ray tracing benchmark test is also coming.

Hardware benchmarking platform Basemark announced that it will launch a new product called “GPUScore: In Vitro”, which aims to provide users and reviewers with a reference tool to judge the performance of new and next-generation mobile devices, light-chasing mobile games, etc. performance.

In Vitro will initially have three GPUScore test content, including Relic of Life, The Expedition, and Sacred Path.

Basemark said In Vitro was developed to facilitate standardized, guaranteed ray-traced game engine workloads across devices. The test uses ray tracing to simulate real-life graphics detail, including lighting, reflections, and shadows using Basemark’s custom Rocksolid engine.

However, despite Basemark’s best efforts to be fair, its ray tracing performance may be better on some architectures. Just like ray tracing on PC, some game engines perform better on AMD or Nvidia architectures, so you can’t judge performance on a single test.

To run In Vitro, users must have a device with Android 12 or higher, support Vulkan 1.1+ and SPIR-V, ray tracing, ETC compression, and have 4GB or more of memory (promoted Figure shows 3GB), including four operating modes.

Basemark said that the ray tracing test performance of mobile devices in 2022 will not be very good. According to the software developer, current devices with ray tracing can achieve around 15fps in FHD.

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