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AMD confirms: Halo Infinite will support ray tracing in March next year

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Chip giant AMD has revealed that the long-promised “Halo: Infinite” will finally support ray tracing.

In today’s AMD conference livestream, AMD revealed that ray tracing for Halo Infinite is in development and will be available to PC players at the start of the game’s third season in March of next year.

Back in 2020, Microsoft promised that the latest version of its competitive shooter, Halo: Infinite, would feature ray tracing, but it hasn’t been able to deliver on that promise. Ray tracing is a technique for creating physics-based lighting that can add vibrancy and realism to game scenes.

In the livestream, AMD showed off its ray tracing technology for Halo: Infinite, which provides ray-traced shadows for large-scale team fights and arena modes, and the game features an enhanced performance on the RDNA 3 GPU of AMD’s new graphics card, the Radeon RX 7000. Better shadows and lighting effects.

The new ray tracing feature is said to be coming to Halo Infinite Season 3, which is expected to launch sometime next year. The next major Halo Infinite update, dubbed the Winter Update, will bring a slew of improvements, including the long-awaited Forge mode.

Microsoft’s “Horizon 5” also announced that ray tracing is also on the way.

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