Unreal Engine 5.2 Archives - TechGoing https://www.techgoing.com/tag/unreal-engine-5-2/ Technology News and Reviews Wed, 21 Jun 2023 16:14:09 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.4 NVIDIA Releases NVIDIA DLSS 3 Plugin for Unreal Engine 5.2 https://www.techgoing.com/nvidia-releases-nvidia-dlss-3-plugin-for-unreal-engine-5-2/ Wed, 21 Jun 2023 16:14:04 +0000 https://www.techgoing.com/?p=107632 According to NVIDIA official news, this week NVIDIA released the Unreal Engine 5.2 DLSS 3 plug-in, which is more conducive to developers to easily integrate DLSS 3. Image courtesy of KitBash3D In February 2021, NVIDIA released the DLSS super-resolution plugin for Unreal Engine 4, making it easy for any developer to boost the performance of […]

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According to NVIDIA official news, this week NVIDIA released the Unreal Engine 5.2 DLSS 3 plug-in, which is more conducive to developers to easily integrate DLSS 3.

Image courtesy of KitBash3D

In February 2021, NVIDIA released the DLSS super-resolution plugin for Unreal Engine 4, making it easy for any developer to boost the performance of their game or app, thus further accelerating the popularity of DLSS.

Now, Unreal Engine has upgraded and released the DLSS 3 frame generation plugin for Unreal Engine 5.2, allowing all Unreal Engine developers and creators to take full advantage of DLSS 3’s AI-powered performance multiplier.

Unreal Engine developers can now get started with the help of the NVIDIA Plugin Integration Blog.

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Epic Unreal Engine 5.2 Preview: Substrate Material Framework to Navigate Dense Jungle Scenes https://www.techgoing.com/epic-unreal-engine-5-2-preview-substrate-material-framework-to-navigate-dense-jungle-scenes/ Fri, 24 Mar 2023 08:21:09 +0000 https://www.techgoing.com/?p=82233 Epic Game recently held a game developers conference, demoed the Unreal Engine 5.2 preview version. The update mainly introduces the Substrate material framework, as well as a set of procedural content generation tools. The Unreal Engine 5.2 preview started with a sunlit jungle scene, which is a very challenging scene to render graphically. Unreal Engine’s […]

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Epic Game recently held a game developers conference, demoed the Unreal Engine 5.2 preview version. The update mainly introduces the Substrate material framework, as well as a set of procedural content generation tools.

The Unreal Engine 5.2 preview started with a sunlit jungle scene, which is a very challenging scene to render graphically. Unreal Engine’s Nanite virtual geometry system was initially not applicable to foliage, but has since been enhanced to allow for deformation and movement in the game world based on interaction.

Epic said that all physical interactions were realistically modeled, down to the rocks tumbling under the truck’s tires and the splash of water. it learned from the report that the truck data was provided to Epic by Rivian, and the model reportedly has 71 million polygons.

The Rivian truck was used to demonstrate the Substrate material framework. This is a modification to the existing material system that can simulate multiple layers of materials, even on the same surface.

The demonstrator changed the painted metal surface of Rivian’s body to a material that simulates opal gems with subsurface refraction that changes realistically as the camera moves around.

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