Apple VR Archives - TechGoing https://www.techgoing.com/tag/apple-vr/ Technology News and Reviews Tue, 24 Jan 2023 02:16:13 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.4 Apple AR / VR headset details revealed: iOS-like interface, tracks eyes and hands, and more https://www.techgoing.com/apple-ar-vr-headset-details-revealed-ios-like-interface-tracks-eyes-and-hands-and-more/ Tue, 24 Jan 2023 02:16:11 +0000 https://www.techgoing.com/?p=66303 Apple’s AR / VR headset, which has been in development for years, is set to launch in 2023, and the buzz and rumors about it are becoming intense. In its latest article, Bloomberg shares information about the headset’s interface-supported apps and more. The interface is similar to iOS. The Bloomberg article that Apple’s first AR […]

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Apple’s AR / VR headset, which has been in development for years, is set to launch in 2023, and the buzz and rumors about it are becoming intense. In its latest article, Bloomberg shares information about the headset’s interface-supported apps and more.

The interface is similar to iOS.

The Bloomberg article that Apple’s first AR / VR headset is similar to iOS in terms of interface, with many of the features found on the iPhone and iPad.

The headset can also be connected to a Mac device and used as an external display. Users will be able to see their Mac desktop in VR, and they will be able to use a physical keyboard and trackpad/mouse to control their Mac from within VR.

Apple’s first AR/VR headset will offer a familiar main interface similar to that of the iPhone and iPad, with rearrangeable app icons and customizable widgets.

The main selling point is tracking the eyes and hands

Bloomberg reports that the biggest selling point for Apple’s first AR / VR headset is the ability to track the eyes and hands.

According to Bloomberg, wearers will be able to select it by looking at items on the screen and then using gestures to activate items on the screen to control headset interactions. Unlike other headset options, Apple will not rely on physical controllers.

Switchable augmented reality (AR) and virtual reality (VR).

The headset, which will likely be called “Reality Pro” when it launches, will be able to switch between augmented reality and virtual reality. Augmented reality will superimpose virtual objects on top of the real world, while virtual reality will allow the wearer to be fully immersed in a virtual world.

The augmented reality function will operate in pass-through mode, which will use the external camera on the headset, and switching between AR and VR will be done via a control knob similar to a digital crown.

Software ecology.

Apple will focus on video conferencing capabilities. Apple has added FaceTime-based video chat capabilities and meeting rooms. The user’s real face and full body will be rendered in virtual reality for interactive meetings, with realistic avatars available for one-on-one chats. FaceTime with multiple participants will use less detailed icons such as Memoji.

Apple is working with media partners such as Disney and Dolby to develop VR content and update Apple TV+ shows and movies to support the headset. Apple’s goal is to provide viewers with the experience of watching a giant screen in an environment such as a desert or outer space.

Apps will support Apple native apps such as Safari, Photos, Mail, Messages, Apple TV+, Apple Music, podcasts and Calendar, and Apple will also open a dedicated third-party app area on the App Store for the headset.

Corrective lenses.

For those who wear glasses, Apple will offer custom lenses that can fit inside the case, and Apple wants users to wear AirPods so that they can provide a more immersive audio-visual experience.

Use of an external battery

As previously rumored, the headset will come with an external battery pack to prevent the chip inside the headset from overheating and affecting the user’s wear.

The battery is approximately the size of two iPhone 14 Pro Max models stacked on top of each other and will power the headset for approximately two hours. The external battery will allow the user to replace one battery and charge the other to extend the life of the device.

Other configurations

Other rumored AR / VR headset features include a 4K micro OLED display, over a dozen cameras, iris tracking, facial expression detection and more.

Price and release date

The headset has been largely confirmed for a 2023 launch, with previous reports suggesting it will be unveiled at a special spring event this year at the earliest.

The AR/VR headset isn’t aimed at the average consumer and will cost around $3,000 (currently around RMB 20,340).

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Apple headset new patent: new engine can bring air waves pressure and a variety of immersive experience https://www.techgoing.com/apple-headset-new-patent-new-engine-can-bring-air-waves-pressure-and-a-variety-of-immersive-experience/ Wed, 21 Dec 2022 06:47:44 +0000 https://www.techgoing.com/?p=56272 Apple is expected to launch an extended reality head-mounted display device in 2023, but the price may be between 2000-3000 US dollars. Citing foreign technology media Patently Apple, Apple has recently obtained a patent for the Gyroscopic Precession Engine (Gyroscopic Precession Engine) of an HMD (head-mounted display), which may be equipped in future head-mounted display […]

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Apple is expected to launch an extended reality head-mounted display device in 2023, but the price may be between 2000-3000 US dollars. Citing foreign technology media Patently Apple, Apple has recently obtained a patent for the Gyroscopic Precession Engine (Gyroscopic Precession Engine) of an HMD (head-mounted display), which may be equipped in future head-mounted display devices.

According to the patent information published by the U.S. Trademark and Patent Office, this Apple patent mainly introduces the gyroscopic incoming engine of the headset. This means that the engine will process a bunch of motion data and give better haptic feedback in order to provide a better motion experience when playing games or watching movies.

Patently Apple points out that the patent document discusses an engine consisting of torque delivery, which provides better haptic feedback for immersive content. The engine can apply various levels of force to the face from multiple places on the headset, not just vibrations, while the user is immersed in the virtual world.

The patent description reads.

"The gyroscope feed engine can also improve immersive media content for movies and games by providing continuous torque/force on the user's head/neck or other body parts in sync with the visual content, such as creating the sensation of air wave pressure (e.g., from an explosion scene), creating the sensation of centrifugal force (e.g., a bumpy roller coaster or race car), head/neck/hand/wrist exercise (e.g., providing counter-torque to the user's motion) , Ergo correction (e.g., informing or guiding the user to fix poor sitting or standing posture), and providing reaction force feedback in VR applications (e.g., punching an object and feeling the reaction force on the hand/wrist)."

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Analysis: Apple can use AR / VR to set off the industry’s third change https://www.techgoing.com/analysis-apple-can-use-ar-vr-to-set-off-the-industrys-third-change/ Tue, 30 Aug 2022 15:40:08 +0000 https://www.techgoing.com/?p=21078 The hardware sector is undergoing a huge change, which could be related to helmets or smart glasses. In response to this change, and to attract developers, Apple is building two different hardware platforms at the same time. For this upcoming, and some kind of “reality” related change is what, in the end, is virtual reality […]

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The hardware sector is undergoing a huge change, which could be related to helmets or smart glasses. In response to this change, and to attract developers, Apple is building two different hardware platforms at the same time.

For this upcoming, and some kind of “reality” related change is what, in the end, is virtual reality (VR), augmented reality (AR), extended reality (extended reality, ER) or mixed reality (mixed reality, XR), many people have different views.

Mark Zuckerberg, CEO of Meta, has changed the company’s name from Facebook to Meta and encompassed all of these realities in what he considers to be a “meta-universe. This marketing scheme has led many to see Zuckerberg as the leader, or at least the thought leader, of this new trend.

According to the press, Zuckerberg insists that VR represents the future, while Apple believes it’s AR. confusingly, Apple, the main driver of the hardware platform, is expected to launch an AR-enabled VR product next year.

With so much fear, uncertainty, doubt and hype surrounding the so-called “metaverse,” it’s important to stop and understand what’s happening now and what could happen in the future. Mike Elgan, a columnist in the technology field, argues that

— There is no meta-universe, and there never will be. The metaverse is really a shared, open VR/AR version of the Internet.

— The basic end-user devices for VR and AR experiences fall into three categories: 1) bulky VR headsets for indoor use only; 2) bulky AR headsets for indoor use only, and 3) everyday AR glasses that look like regular glasses.

— Of the three categories above, the first two will offer exciting, high-quality experiences, but will always be niche products in specific areas only. For example, video game consoles or drones, are popular but not central to most people’s lives.

— The third category is AR glasses that can be worn throughout the day in all social situations, and which will likely replace smartphones as the core must-have device for everyone. Such devices will spark a revolution in human culture, changing the way we live, work, and think. Some argue that within 10 years, AR glasses will become more important in work and life than smartphones.

Knowing these trends, what kind of plan does Apple have to respond?

Apple now has hundreds of employees actively building two separate hardware platforms, which will run a mobile operating system called realityOS. The first platform is a headset, and the second is smart glasses.

Apple’s headset, which is expected to ship next year, is essentially VR hardware primarily for AR support, although it also supports VR capabilities. For AR, this means that the camera will capture a view of the user’s physical environment, which will be presented to the user in real-time and augmented with audio and visual information. It was previously reported that Apple’s killer app for this platform would be a virtual meeting based on digital avatars. The hardware will be as powerful as a personal computer and just as expensive (at least $2,000), and will feature two 8K displays, one for each eye.

Apple’s AR glasses will be equipped with sensors for mapping 3D space and monitoring the user’s identity, gaze focus and other factors. Spatial audio will help create the illusion that virtual objects exist in physical space. The glasses will look much like regular glasses and will support the use of prescription lenses and could ship in 2025. Little is known about the final configuration of this eyewear product, and Apple may not have finalized the specifications yet.

Elgan believes that of the two products, the glasses are likely to spark a new revolution, replacing smartphones as the central platform for a major cultural change.

Apple CEO Tim Cook has repeatedly stressed that the company sees AR as the future of Apple. So why build two platforms at the same time? Why develop VR devices? Why didn’t Apple just wait until the smart glasses technology was mature before entering the market? In the words of Steve Ballmer, former CEO of Microsoft, it’s all about attracting developers.

Apple’s first headset will likely be launched primarily as a proof of concept to inform the revolutionary glasses to come. They will likely compete in a crowded market limited to short-term indoor use with devices that will actually provide an exciting experience but appear too bulky and restrictive for most businesses or consumers.

However, these types of headsets will give developers a reason to embrace and stick with ARkit. They will enable enterprise developers to build custom apps and encourage niche markets to use realityOS for event marketing and experiential marketing. They will also show the world what Apple plans to do and create a more secure environment for the upcoming Apple Glass. The glasses could go mainstream and become the platform that replaces smartphones.

Many expect Apple to call the headset “Apple Reality”. The best-case scenario for Apple is that the AR glasses will be available within three years, with thousands of compelling apps running on them by then. Truly compelling apps take a lot of time to develop, and companies need years to test, develop, train and integrate. As a stopgap measure, Apple Reality will provide Apple with the time it needs.

Will this strategy work? It is not yet known. Apple has a good track record, but it will depend on what Apple actually develops and what its competitors do. Apple has a chance to lead the third major industry change (the other two being personal computers and smartphones). But whether Apple succeeds or fails, it’s almost certain that AR glasses will lead the third big change.

Why will smart glasses change the world?
When people can wear smart glasses like regular glasses anywhere, it may enter the so-called “augmented society”. For example, when you read an e-book or view a document on the web or on your laptop, every element you see is a portal to relevant information. They can be copied, pasted, shared, captured, indexed, duplicated, sampled, saved and searched.

Researchers at the University of Surrey have released a new version of their “Next Generation Paper” (NGP) project. With low-cost conductive paper, physical paper books can provide enhanced content through simple gestures. For example, flip the paper and contextual information will be displayed on a nearby device. This idea will be implemented by advanced AR glasses, which will be able to recognize text and provide any type of contextual information through gestures, without the need for special paper, smartphones or tablets. The contextual information will be displayed hovering over the book.

Cameras and other sensors, coupled with artificial intelligence (AI), will enable smart glasses to recognize books, as well as symbols, landmarks, objects, people, etc. QR codes will tell the glasses where to place virtual images and information. the huge shift that AR will bring is that everything, not just digital things, will have access to digital properties. Knowledge about things seems to increasingly reside on the things themselves, rather than in the human mind or on the Internet.

While it is interesting to know how smart glasses will support what we do on our smartphones, it is important to remember that smartphones have also enabled things not previously possible, such as posting photos on social media. Smart glasses will turn the entire world into our own personal AI-enhanced computers that will have capabilities we can’t even imagine right now while supporting behaviors we never thought possible.

Apple can’t afford to take a back seat to the next culture-changing technology, and for that reason, it is building two platforms: one to attract developers and the other to deal with big changes.

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