In order to counter NVIDIA DLSS and AMD FSR’s super sampling technology, Intel will launch XeSS technology (Xe Super Sampling) next month. Recently, Ryan Shrout, Intel’s GPU business marketing director, released an article introducing XeSS on the Intel ARC official website.
According to the introduction, XeSS is Intel’s supersampling solution designed to make better use of the GPU. specifically, XeSS will render the game at a lower resolution, then use AI technology to boost the image to a higher resolution with results similar to or better than native rendering, and finally, XeSS will output the high-resolution graphics to the screen.
Intel notes that XeSS has four preset modes for gamers to choose from: Ultra Quality, Quality, Balanced, and Performance. According to UL benchmarking results, Performance mode has a frame rate 2.5x that of native quality, Balanced mode has a frame rate of 2.1x that of native quality, the Quality mode has a frame rate of 1.8x that of native quality, and Ultra Quality mode has a frame rate 1.5x that of native quality.
Meanwhile, Intel showed off the results of a real-world demo. Tomb Raider: Shadow of the Tomb Raider was run on two PCs with Arc A770 graphics cards at the same time at 1440p Max settings with ray tracing enabled, one with balanced mode XeSS enabled and the other without XeSS enabled. The results show that the PC with XeSS in balanced mode was able to maintain a frame rate of 60-80 FPS, while the PC without XeSS struggled to reach 60 fps and remained at around 40 fps.
Intel also announced XeSS-enabled games, including Call of Duty: Modern Warfare II, Tomb Raider: Shadow of the Tomb Raider, Neverwinter Nights, Hitman 3, Death Stranding, and over 20 other games.
XeSS technology uses the XMX engine within the Xe GPU to achieve matrix acceleration to maximize the efficiency of rendering efficiency, and the traditional TAA contrast, XeSS technology can bring higher frame rates and more smooth game graphics.