According to foreign media Engadget, Epic CEO Tim Sweeney claimed that Epic Games will change the charging method for its creation tool “Unreal Engine” “sometime next year”, only for “Non-game developers”.
It is reported that game developers using Unreal Engine will not be affected and will continue to pay licensing fees based on “Epic’s previously designed royalty model.” Users in industries such as movies and automobiles will shift to the new pricing. However, Tim Sweeney did not mention a specific price adjustment plan but said that the new licensing model of Unreal Engine will be similar to tools such as Maya and Photoshop.
Tim Sweeney also talked about Unity’s previous price adjustment strategy and the company’s recent layoffs (16% of the company’s total employees were laid off), saying that Unreal Engine’s new charging method is different from Unity’s, which is a “necessary survival move.”
▲ Picture source foreign media Engadget
Tim Sweeney said that educators and students will continue to be able to use Unreal Engine for free, while there will be a “minimum threshold” for independent filmmakers and others “who make less than a certain amount of money from commercial projects.” Can afford Unreal Engine.