Home Gaming Cyberpunk 2077 mission designer refutes the outside world’s criticism of Starfield

Cyberpunk 2077 mission designer refutes the outside world’s criticism of Starfield

0
Cyberpunk 2077 mission designer refutes the outside world’s criticism of Starfield

Cyberpunk 2077 has recently received a lot of praise for its game 2.0 update and “Shadows of the Past” DLC. In the Steam weekly hot game list released yesterday (excluding free games), the game itself and DLC ranked first and second on the global and national charts respectively.

▲ Picture source Steam rankings

But at the same time, “Starfield” promoted by Bethesda and Microsoft has received mixed reviews from players due to game content, optimization and other issues.

Recently, a game blogger on the X platform raised objections to the NPC design of “Starfield”. It is reported that the player believes that the NPC animation design of “Starfield” is not only outdated compared with “Cyberpunk 2077”, but also lacks body language, and claims that Bethesda should abandon the current engine.

This comment caught the attention of CD Projekt Red’s senior quest designer Patrick K. Mills, who refuted the blogger’s point of view, saying:

  • While Cyberpunk 2077 has some scenes that are choreographed in a more refined way, Starfield has many more grand and varied scenes involving many different characters and locations.
  • Different games have different game experiences. B Company prioritizes players’ freedom of exploration, thus providing a game experience that belongs to B Company. Although players may hope that “Starfield” has more “movie-like” style scenes, In order to implement such content, there is also an additional price to pay.

▲ Picture source: Patrick K.Mills’ post on the X platform

▲ Picture source: Patrick K.Mills’ post on the X platform

▲ Picture source: Patrick K.Mills’ post on the X platform

It should be noted that this is not the first time Mills has defended “Star Sky”. Last month that when a game blogger compared details such as the water surface material of “Star Sky” with “Cyberpunk 2077” to emphasize that When B’s work “lacks the detail and realism of CD Projekt Red’s work,” Mills countered that “the comparison is ‘false and harmful’.”