Overseas blogger Volound recently revealed a secret about the development process of the game “Hyenas” that Sega just canceled.
▲ “Hyena” game cover
It is reported that “Hyena” is a “space Robin Hood” style “super game” that requires payment. Sega described the game as “capable of gathering a large player community.” However, “due to lack of direction, slow progress, and engine changes,” this once-prepared game was The internally-focused “super game” that evolved into a generic “first-person shooter” with microtransactions, and was later cancelled.
▲ Screenshots from the early development of the “Hyena” game, source: Sega
▲ Screenshots from the early development of the “Hyena” game, source: Sega
Volound quoted an anonymous developer, “In the early days, the goal of Hyena was to convey a ‘lovable villain’ atmosphere, surviving in a ‘chaotic world controlled by the elite,’ and the game incorporated Han Thor. Rowe and elements of The Martian, with a “gritty sci-fi” vibe, with a ‘little bit of NASA flair.'”
▲ Screenshots from the early development of the “Hyena” game, source: Sega
▲ Screenshots from the early development of the “Hyena” game, source: Sega
Sega ultimately chose to cancel “Hyena” and other unannounced projects, and employees at developer Creative Assembly were also laid off. “Hyena” is said to be the game with the largest development budget in Sega’s history, surpassing the game released in 1999. “Shenmue” received US$70 million (currently about RMB 512 million), “We are not angry about this. If we persist, I believe Sega will lose more money.”