IGN Southeast Asia Station today released an exclusive interview with several Apple executives, discussing Apple’s layout and prospects in the gaming field. Executives interviewed include Jeremy Sandmel, Apple’s senior director of GPU software, Tim Millet, Apple’s vice president of platform architecture, and Kainn Drance, vice president of worldwide iPhone product marketing.
The content of the interview is as follows:
When talking about the scalability of iPhone 15 Pro, Jeremy Sandmel said: Thanks to technologies such as MetalFX, games can obtain excellent image quality effects, and then the display resolution of the game on the iPhone display and external monitors can be increased. So iPhone 15 Pro can be connected to a 4K display and play masterpieces on it. But resolution and frame rate “depend a lot on how the game actually runs.”
When talking about whether the iPhone 15 Pro will overheat when running large games, Kainn Drance and Jeremy Sandmel pointed out that Apple will not let “the GPU burn a hole in the back of the phone” and has provided developers with various tools and technologies. , to ensure that the potential of the iPhone is unleashed and to achieve a balance of performance, battery life and experience.
When talking about “whether games released on iPhone 15 Pro are compatible with iPad/Mac using Apple Silicon processors,” Tim Millet said “this work will be completed by developers and us.” Jeremy Sandmel then added, “Fundamentally, the unification of Apple’s iPhone, iPad and Mac architecture is one of the reasons that led Capcom to launch the Mac version and the mobile version of “Resident Evil 8: Village”. Therefore, development “Builders can bring the same games to iPhone and Mac with the same rendering and quality as they do on PC and consoles.”
When talking about “whether Apple recommends players to equip third-party controllers for iPhone 15 Pro and other models,” Kainn Drance said that it will give both users and developers the right to choose, allowing users to choose the gaming experience they “think is best” instead of telling them How the player “must do it”.
When talking about “how the gaming performance of iPhone 15 Pro compares with the console”, Tim Millet said: “I think our focus is on developers and the game itself, rather than trying to compete with a certain game console.” Kainn Drance also “The combination of iPhone 15 Pro now being a powerful gaming machine that fits in your pocket and is easy to take with you is great.”
In the end, Jeremy Sandmel said bluntly, “It will be the best gaming console.”
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